
There's not many MMOs these days that are having their content and player peak in 2022.

Overall I'm very pleased there's a constant influx of players to the game, the fact that it has a mobile port limits the scope of its design somewhat but also brings in a ton of players and cash, and SBI has been making decent changes to the game there is a lot of positive momentum and optimism even among the veterans. Move to the black zone, grind risking your life, go fight someone and die, because once you taste your first blood it's hard not to chase that high again. Fuck that." I think this game deserves a chance if it slightly piques your interest. I'm seeing more and more positive comments around the game in here, but they are quickly shut down with a "meh, PVP MMO. So any discussion around PVP attracts a lot of attention and grumpy remarks from these kind of players.
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I think the most fun is fighting a whale that thought money would buy them massive skill, clapping its cheeks and running off with their expensive loot.Īmong modern MMO players there is a massive dislike for the PVP genre, let alone full loot MMOs. I've been trying meta builds and dying to crappy PVE mobs because my skill is terrible, while it is very possible to make a living doing PVP with "noob" gear (a 4.1 set that you can get yourself with a few hours of playing) against better equipped players. I'm pretty new to the game, but making enough money to buy another set of decent gear is pretty easy: I have 1 PVP kill to my name and 5 deaths, yet I have enough money to buy 5 sets of gear.Īnd lastly, I love how PVP skill is a big factor, and a fight is not always won by who wears the most expensive armour. And the fact that gear in Albion is a consumable, the gear fear is exaggerated and every time you die you learn that it was not that big of a deal. Risking your toon life while grinding makes grinding actually fun. The thrill of danger doing menial tasks is exhilarating. I've been giving the game another chance this week, putting myself in dangerous situation on purpose and something's clicked.

That's on me, and while I love the idea of a sandbox PVP game with a solid full player-driven economy, getting over gear fear is a massive challenge. I first tried Albion a year ago and got soon turned off doing solo and boring PVE content. I know this post is going to be downvoted to hell, as I'm going to be positive about a game instead of pointing out all of its flaws and how it's slowly dying. Wishing you all great times in Tyria, to come! Hopefully this guide is succinct enough for most people, and if there are any questions feel free to comment here or directly on the video. Even the old "Trait Lines" have been scrapped and replaced with "Specializations" so that might also come as a bit of a surprise. Some of the features that have become more important would include: Jumping, Defiance Bars (Crowd Control Health Bars), Boons, and Conditions. So, at least having a foundation of movement and dynamic combat may prove useful.Įven for players who once tried the game out, and are returning with the Steam release, there are elements of the game that have been adjusted or expanded on - creating an even more dynamic experience. This game's combat - in my opinion - is a standout in the MMO sphere, and might present itself as difficult for some players. With this exciting moment, it is important to point out the general systems of combat and skill acquisition. With Guild Wars 2 releasing on Steam, a few new players might be taking their first steps into Tyria. In fact, this particular fight has a solo play version in the personal story as well as a strike (raid) version in both normal and challenge mode flavor. To me, this is a defining feature and one thing that sets GW2 gameplay apart from other MMOs I've played where this sort of thing is usually the realm of raid/dungeon content. Each map's regular events culminate in a mapwide boss event and it's all integrated with the personal story.

This boss is a central figure in the End of Dragons personal story and the entire map this event takes place on is all about preparing for this battle. This isn't just some wandering raid boss or side story either. GW2 has that as well, but it also has large scale events like this one, where players have to cooperate in order to win. In most MMOs I've played, open world is mostly a solo experience focused on killing monsters and completing personal objectives. This is a clip of an open world event from the latest expansion: End of Dragons. With the Steam release nearly upon us, I thought I'd share this for players curious about Guild Wars 2.
